Difference between revisions of "Omni-readiness"

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(Basement: adds item)
(La Commune: creates preliminary list)
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==La Commune==
 
==La Commune==
 +
 +
* Finish drywall behind former bar
 +
* Remove previous fixture hardware from ceiling
 +
* Paint ceiling?
 +
* Patch and paint high walls (fire safety)
 +
* Install new lighting
 +
* Electrical
 +
** Install conduit / outlets along North wall, West wall, and behind South East counter
 +
* Plumbing for cafe service area
 +
* Mop sink
 +
* Finish floors
 +
* Move bookshelves
 +
* Arrange furniture / tables / etc
 +
* ADA Accessible walking paths, demarcations
 +
 +
=== Community ===
 +
* Front entrance / welcoming improvements
 +
* Scrape paint off of alcove windows (keep alcove for sound barrier to street)
  
 
==Mezzanine==
 
==Mezzanine==

Revision as of 15:53, 8 February 2015

This page exists as a living checklist for all the tasks we need to get done for Omni to be "ready" ;)

Once a task is completed:

  • It should be crossed out
  • Incomplete tasks are not crossed out yet!

Enjoy.

Ballroom

See full documentation on Ballroom-readiness page.

Code-compliance

Cosmetic Work

A/V and Stage Production

Basement

(kitchen + fnb + mpm + baps + bhc + omp + ?)

  • Replace all missing fire insulation ceiling tiles
  • Tie up loose ends, any hanging fixtures, trim, etc needs to be re-affixed.
  • Lighting for both staircases

Kitchen

  • Expand walls
  • Seal off pantry (give to black hole collective labs)
  • Install dish washer
  • Finish fixing up stoves & overhead
  • Build closet for mop sink and water heater
  • Coat / seal floor

Library

  • Move all shelves and books up into the ballroom

Print Shop

  • Preliminary ventilation (check existing vents)
    • They're currently using non-toxic (green) solvents, low-odor, low-impact
  • Extensive ventilation for future printing purposes
    • For operating the offset printing press (later).
  • ADA accessibility for walkways.
  • Safety demarcations for presses, etc
  • Keep back entrance to sudo clear.
  • Lighting improvements
  • Electrical audit

Middle Rooms

  • Inspect past water leakages, damage
  • Sound-proofing
  • Electrical audit

Basement General

  • Needs electrical outlets very badly (e.g. for meeting space)

Blackhole Labs

  • Walls, doors
  • Insulation
  • HVAC, especially for ventilation
  • Repurposing of raised platform?
  • Electrical audit

Bocce Ball Court

(sudo + ccl)

  • Pathways / walkways / ADA accessibility
  • Lighting
    • Especially relevant during the night, lots of use at these times (daylight hours get light from skylights)
    • LED / power-efficient options?
      • Color-changing eventualities!
    • Couple lighting better with architecture / layout of space
    • Could increase the number of fluorescent fixtures.
  • More shelving
    • Free-standing storage structures
    • Catwalk for storage (along edge of room)

Counter Culture Labs

  • Plumbing:
    • Sink in NorthEast closet
    • Sink in East wall
  • Electrical
    • Conduit and outlets on North and East walls.

Sudo Room

  • Electical
    • More conduit and outlets along walls
    • Safely reach center of room with power
  • Re-organize all the things
  • Manage wood / materials

La Commune

  • Finish drywall behind former bar
  • Remove previous fixture hardware from ceiling
  • Paint ceiling?
  • Patch and paint high walls (fire safety)
  • Install new lighting
  • Electrical
    • Install conduit / outlets along North wall, West wall, and behind South East counter
  • Plumbing for cafe service area
  • Mop sink
  • Finish floors
  • Move bookshelves
  • Arrange furniture / tables / etc
  • ADA Accessible walking paths, demarcations

Community

  • Front entrance / welcoming improvements
  • Scrape paint off of alcove windows (keep alcove for sound barrier to street)

Mezzanine

(til + tiny-room + den + kitchenette + shower + bathroom)

Disco Room

Rise Above

Bike Kitchen

Walk-in Freezer

Omni - Throughout

  • Implement new / upgraded trash system (Jenny)

Hallways and Thoroughfares

  • Remove trash cans, store somewhere not in path of travel
  • Make tape-based paths for unclear areas to maintain accessible paths free from clutter.

Questions

  1. Do all doors need to be lockable? Do any need to be electrified? Why? No ballrom doors are primary access, right?